Continuing the adventures of Calsetes, ‘King’ Grom and Usajik, one of the first magical items they found was something that would change them, and the campaign, forever.
Cal had horrendous luck. Like, epic level failure when it came to his rolls. It wasn’t uncommon for him to go three rounds without landing a single attack. His rolls outside of battle were no better.
So when we found a Wand of Wonder, a wand enchanted to do… Well, any number of things, it rarely turned out well for us.
Traveling through a city, a massive sinkhole opened up in the center of town. Undead began clawing their way out, eager to destroy any living creatures. The three heroes fought alongside the city guard, though apparently NPC guards rolled as poorly as Calsetes.
Cleaving through zombies, eventually something bigger escaped the evil pit… Some sort of hellbeast. Usajik the Paladin fought zombies and skeletons on street level while Grom climbed up to a rooftop in an attempt to maybe jump at the flying hellbeast.
Calsetes, on the other hand, wanted something with a bit more punch than his dual longswords. He looted a magic shop and found some wands. None were labeled and the shopkeeper was either dead or had run away. But Cal grabbed them, and ran to fire away at his enemies.
King Grom stood on a rooftop, crown on his head, waiting for the flying hellbeast to fly by so that he might keep for it. Down below, Cal pointed his wand of choice and let it fly.
“Roll a d20,” said our Dungeon Master. And so Cal did.
The DM continued. “Grom sees the hellbeast flying toward him before disappearing into nothingness. But you can still hear it’s wings flapping before flame spews out from… Nowhere.”
He turned it invisible. Great job, Cal!
The beast was eventually killed after Grom chucked a javelin into its side so he knew where it was and could properly aim. This enabled Grom to jump on it and swing his greataxe. Cal, however, wanted one more shot from that wand.
And so, he rolled.
…….And our DM continued. With words Grom never wanted to hear.
“Grom sees a blast of flame rocketing toward him and the hellbeast he’s riding…”
Fireball. Two for two, Cal!
Once again, Grom’s racial ability saved him from dying. The Hellbeast, however, was vanquished.
The trio fortified an Inn after the battle, using it as a place to rest up and heal their wounds. Cal, however, wanted new armor, and left on his own to loot an abandoned armor shop.
After knocking over a display rack and alerting nearby undead, he was quickly surrounded. Surely that wand would come in handy! Cal points, and shoots!
….Now he’s fighting an Ogre and undead. Shoot again! Surely something beneficial has to happen this time!
Now it’s not an Ogre, it’s a Vampire Lord.
It’s at this point that myself, as a player, and the player of Usajik begin recommending new characters for Cal to play, since he’s obviously a dead man.
However, somehow, Cal manages to get out of there alive, but wounded, meeting back up with his allies.
Since Usajik was out of healing spells, and had expended his Lay on Hands, Cal points the Wand at himself.
Finally, Grom takes the Wand from Cal. But Grom can’t help but be curious… However, despite his low Intelligence, the Half-orc isn’t dumb enough to try it on himself. So he shoots Cal.
And turns him into a woman.
After many more attempts to ‘help’ Calsetes, eventually something decent happens. Cal is transformed into an Illithid.
And so, King Grom, Cal the Mindflayer Fighter and Usajik the Paladin continued their adventure…