N.E.E.M.B.L.A

I ran a one night goofball D&D campaign with a few friends that was mostly cheesy jokes and fighting pirates. We laughed a lot, even if the campaign wasn’t very good – I tried to give the illusion of depth, but it was pretty closely welded to the rails.

It started in a tavern – I make a point of all of my non-serious campaigns off with starting in a tavern – and the players were supposed to talk to the pirate captain, weeping into his mug of rum alone at a table in the corner.

But the players wanted to know if there was anyone ELSE in the tavern to talk to. So I improvised a little bit, and told them there was also a table of six hooded figures, off at a table in a shadowy corner, their faces hidden by their crimson robes. One of the characters insists on talking to them before they have a chat with the pirate captain, so he pulls up a chair, plunks down on it, and tries to start up a conversation.

“Hey, uh, dudes. What’re you up to tonight?” (We’re not big on role-playing on screw-off nights.)

“We were just talking about our problems finding a band of adventurers to solve our little… problems.”

“What’s the mission? Who are you guys?”

At this point, the speaker from the group pulls the hood down, revealing a slender face with long, pointed ears and sky blue eyes. He looks directly at the player character and says, with a hush:

“We’re representatives of the North Everonian Elf-Boy Love Association.”

“…”

“N.E.E.M.B.L.A.”

The player character stood up, walked over to the pirate, and started right onto the rails.

That was the last time they let me DM an off-night game.

 

By: Mecks